﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;


/*
 * The asset class is used by frames within an animation. Assets point to a particular sprite in the game's 
 * AssetLibrary. 
 */
public class AudioAsset
{

    /**
     * The name of the file of the Asset. NO EXTENSIONS!
     */
    public String fileName;
    
    /** 
     * The song is a pointer to a Song object in the Content Pipeline, such as a menu_song
     */
    public SoundEffect sound = null;

    
    /**
     * Constructor.
     */
    public AudioAsset(String fileName)
    {
        this.fileName = fileName;
    }
}

